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<title>Counter Terrorist Unit Clan</title>
<link>http://www.ctuclan.org</link>
<description>Help Eliminate Terrorist!</description>
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<dc:date>2012-05-19T00:14:20-06:00</dc:date>

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<item>
<title>Battleblog #2: With A Bit Of Class</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=72</link>
<description><![CDATA[<br />
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					Here at DICE, we&rsquo;re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we&rsquo;re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we&rsquo;re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.<br />
					<br />
					If you&rsquo;re that kind of lone wolf player who simply wants to jump in and cook some fools, that&rsquo;s perfectly fine &ndash; we&rsquo;re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we&rsquo;re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.<br />
					<br />
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					<br />
					As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we&rsquo;re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That&rsquo;s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it&rsquo;s totally up to you.<br />
					<br />
					Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well &ndash; this class includes RPGs that can take down armored targets that can&rsquo;t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer&rsquo;s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.<br />
					<br />
					The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. &ldquo;Support has always been about heavy infantry firepower from his LMG,&rdquo; says Alan Kertz, Senior Multiplayer Designer at DICE. &ldquo;It&rsquo;s a role that we&rsquo;ve wanted to feel different than Assault&rsquo;s running and gunning.&rdquo;<br />
					<br />
					This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You&rsquo;ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.<br />
					<br />
					Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it&rsquo;s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character&rsquo;s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!<br />
					<br />
					&ldquo;Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,&rdquo; explains Kertz. &ldquo;When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.&rdquo;<br />
					<br />
					Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. &ldquo;Recon traditionally has been seen as just a sniper,&rdquo; Kertz said. &ldquo;We wanted to change that perception, so we&rsquo;ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he&rsquo;s sitting on the top of Wookie Mountain.&rdquo; We&rsquo;ll talk more about these toys and how they work in a blog post a bit further down the road.<br />
					<br />
					Even though each soldier has a default loadout, they&rsquo;re there for you to completely customize, making sure you&rsquo;re able to cater to your own unique style so you can play it your way. We&rsquo;ll be able to talk more about unlocks, persistence and customization later in the Battleblog series, so stay tuned for more on Battlefield 3 soon!<br />
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	http://blogs.battlefield.ea.com/batt...-of-class.aspx]]></description>
<guid isPermaLink="false">72@http://www.ctuclan.org</guid>
<dc:subject>bf3</dc:subject>
<dc:date>2011-07-09T16:06:11-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>Battlefield 3 won't get mod tools</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=71</link>
<description><![CDATA[<br />
	<br />
	<br />
	While Battlefield 3 is being targeted towards the high-end PC market, developer DICE has made the decision to omit modding tools for the upcoming FPS. &ldquo;As of now, we are not going to make any modding tools,&rdquo; DICE&#39;s Patrick S&ouml;derlund told GameStar (via PC Mag). &quot;If you look at the Frostbite engine, and how complex it is, it&rsquo;s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things... it&rsquo;s quite tricky. So we think it&rsquo;s going to be too big of a challenge for people to make a mod.&quot;<br />
	<br />
	The Frostbite engine has been largely praised for producing such impressive visuals for Battlefield 3. Undoubtedly, the enthusiastic modding community would love to get hands on that tech--and it&#39;s likely they will, regardless of a release of an officially sanctioned mod tool. For example, the community eventually released new maps for DICE&#39;s Mirror&#39;s Edge. (Although that title used Unreal Engine 3.) S&ouml;derlund&#39;s statement seems like an invitation for the community to open up the game.<br />
	<br />
	In an interview with Edge, lead multiplayer designer Lars Gustavsson said &quot;we could probably do a ten base Rush map! It&rsquo;s definitely doable.&quot; He added, &quot;there&rsquo;s nothing preventing us, if people had the time and the will.&quot; That sounds like a challenge for the dedicated mod community to tackle, doesn&#39;t it?<br />
	<br />
	Source]]></description>
<guid isPermaLink="false">71@http://www.ctuclan.org</guid>
<dc:subject>bf3</dc:subject>
<dc:date>2011-07-07T07:02:52-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
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<item>
<title>Games for Windows Marketplace Merging With Xbox.com</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=70</link>
<description><![CDATA[<br />
	Microsoft announced today that on July 11th, their Games for Windows marketplace will be merging with its console equivalent. According to a spokesman,<br />
<br />
	&quot;All of the same content from GamesForWindows.com will be available on Xbox.com so members of communities across Xbox 360 and Games for Windows can purchase and get details on their favorite games, all in one place. All account information will remain the same and community members can still take advantage of their Xbox Live profile in their Windows games and stay connected to friends who are playing on the PC.&quot;<br />
<br />
	Source]]></description>
<guid isPermaLink="false">70@http://www.ctuclan.org</guid>
<dc:subject>ctunews</dc:subject>
<dc:date>2011-07-02T08:09:09-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>Pre-Order Bonus Items For Battlefield 3: Limited Edition</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=69</link>
<description><![CDATA[<br />
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					There are a number of pre-order offers for Battlefield 3 available now or soon to be available. Some countries have already announced their offers, while others will follow. Your best bet is to check in regularly with your favourite retailer/digital download service.<br />
					<br />
					By the beginning of August, you should be able to find all of these items where they are supposed to be available. Here is what they all are and how to get them.<br />
					<br />
					BREAKDOWN OF PRE-ORDER INCENTIVES FOR BATTLEFIELD 3<br />
					<br />
					Battlefield 3: Back to Karkand<br />
					What it is: An entire themed expansion pack the size of Battlefield: Bad Company 2 Vietnam.<br />
					Where to get: You will be eligible to download this expansion pack (once it is released) if you pre-order Battlefield 3: Limited Edition at any retailer all over the world.<br />
					Available: Release date of Back to Karkand TBC. This expansion pack is not on the disc and is not available day one.<br />
					Value: At no extra charge with every pre-order of Battlefield 3: Limited Edition. You will be able to buy it separately if you don&#39;t pre-order (date and price TBC).<br />
					More info: In this blog post. More to come.<br />
					<br />
					Physical Warfare Pack<br />
					What it is: A set of three time-based exclusive items and one early weapon unlock for Battlefield 3.<br />
					Where to get: At select retailers all over the world when you pre-order Battlefield 3: Limited Edition.<br />
					Available: Day 1 if you pre-order. If you do not pre-order, you will get access to this content at no extra charge at a later date.<br />
					Value: At no extra charge with your pre-order at select retailers.<br />
					More info: In this blog post.<br />
					<br />
					SPECACT Kit Upgrade<br />
					What it is: A set of 8 multiplayer skins, one for each class and side in Battlefield 3.<br />
					Where to get: At select retailers all over the world when you pre-order Battlefield 3: Limited Edition.<br />
					Available: Day 1.<br />
					Value: At no extra charge with your pre-order at select retailers.<br />
					<br />
					Dog Tag Pack<br />
					What it is: A set of 5 unique in-game dog tags to choose from. Dog tags in Battlefield 3 serve as your in-game signature, displayed on screen every time you defeat an enemy. You can also claim the dog tag of your enemies via skillful stealth knife takedowns. This pre-order exclusive pack gives you 5 unique dog tag designs to complement the standard range in the game.<br />
					Where to get: At select retailers all over the world when you pre-order Battlefield 3: Limited Edition.<br />
					Available: Day 1.<br />
					Value: At no extra charge with your pre-order at select retailers.<br />
					<br />
					Avatar Battlefield 3 Gear<br />
					What it is: Battlefield 3 gear for your Xbox 360 avatar.<br />
					Where to get: At select retailers all over the world when you pre-order Battlefield 3: Limited Edition.<br />
					Available: Day 1.<br />
					Value: At no extra charge with your pre-order at select retailers.<br />
					<br />
					Shotgun and Beret for Battlefield Play4Free<br />
					What it is: An 870S shotgun and a beret for in-game use in our play-for-free title Battlefield Play4Free.<br />
					Where to get: By pre-ordering Battlefield 3: Limited Edition on Origin.<br />
					Available: Day 1.<br />
					Value: At no extra charge with your pre-order on Origin.<br />
					More info: In this blog post.<br />
			<br />
		<br />
	<br />
<br />
<br />
	http://www.ea.com/uk/news/pre-order-...imited-edition]]></description>
<guid isPermaLink="false">69@http://www.ctuclan.org</guid>
<dc:subject>bf3</dc:subject>
<dc:date>2011-07-02T08:08:27-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>Valve's Source SDK Goes Free</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=68</link>
<description><![CDATA[<br />
	Valve&#39;s Source SDK Goes Free<br />
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	by Frank Cifaldi - June 30, 2011<br />
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	Half-Life and Portal creator Valve will release a software development kit for its proprietary Source Engine and modding tools free of charge.<br />
	<br />
	Normally, the Source SDK is only available to those who purchase a game built on the Source Engine. However, now that Team Fortress 2 has gone free-to-play, the SDK has too.<br />
	<br />
	In addition to offering users free development tools, the release also gives users access to a variety of free mods.<br />
	<br />
	Currently, the freely-available SDK appears to be more of a side effect than a planned initiative, as only certain mods work with the SDK provided, but Valve plans a more formal roll-out soon.<br />
	<br />
	&quot;We are in the process of getting it all done,&quot; Valve&#39;s Robin Walker told blog Rock, Paper, Shotgun. &quot;It&rsquo;s a bit messy because we have multiple versions of the SDK, and there&rsquo;s some dependencies we need to shake out. But yes, the gist of it is that we&rsquo;re just going to go ahead and make the Source SDK freely available.&quot;<br />
	<br />
	More information on the Source SDK is available on its official website.<br />
	<br />
	Sources]]></description>
<guid isPermaLink="false">68@http://www.ctuclan.org</guid>
<dc:subject>ctunews</dc:subject>
<dc:date>2011-07-02T08:07:42-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>DICE's new MP philosophy in Battlefield 3</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=67</link>
<description><![CDATA[<br />
	In an interesting update to the Battlefield Blog, DICE Lead Multiplayer Designer, Lars Gustavsson, answers questions about where they are heading with multiplayer design for Battlefield 3. Here&#39;s a taster:<br />
<br />
	Hi Lars! What was the initial design goal you and the team set for Battlefield 3 multiplayer?<br />
	<br />
		-- We thought a lot about Battlefield 2 and how Battlefield 3 would relate to it. The mindset at DICE during the development of Battlefield 2 was pretty much: &ldquo;Play the game our way, or play something else&rdquo;. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We&rsquo;re not telling you how to play the game. You choose.<br />
	How will that be apparent in Battlefield 3?<br />
	<br />
		-- Part of it is in the variety of game modes and the types of environments you can play in -- from the wide open battlefields that people learned to love in Battlefield 2, to the urban gritty maps with their tighter gameplay focus. Combining these two elements and adding destruction and our social Battlelog hub in the same package is something I believe no one else is capable of &ndash; and that just makes it doubly entertaining for me to deliver on!<br />
	Where did the &quot;play our way&quot; mentality come from and how did the change come about?<br />
	<br />
		-- I think it emanated from the pride in the unique game modes we created at DICE, like Conquest and Rush. We&rsquo;re still super proud of them, but going into Battlefield 3 we had a frank discussion about our mindset. We discussed the strengths of Battlefield and ended up with a lot of interesting questions. Does teamplay have to be squad based, or can it be in a more general sense of playing together? Am I less of a gamer if I don&rsquo;t want to play in squads? If I want Team Deathmatch? If I want infantry only gameplay? That discussion really was an eye-opener and has changed how we view ourselves and what we set out to do with Battlefield 3.<br />
		<br />
		Battlefield 3 is going to be our best Battlefield yet. The Frostbite 2 game engine not only lets us build spectacular multiplayer maps &ndash; it also lets us populate those maps with wildly differing kinds of environments. The classic Battlefield multiplayer map would be an open type terrain, fit for tanks, helicopters, and other vehicles to take part in the action. Now, we will take the fight to dense urban environments as well, painting a stark contrast to the more open rural gameplay.<br />
		<br />
		At E3 this year, we brought the Rush mode map Operation M&eacute;tro for visitors to play hands-on. In many ways, this map illustrates our multiplayer design philosophy for Battlefield 3. Operation M&eacute;tro starts out in a lush, rolling park outside of the Paris city center. As the attackers push forward and take out the two enemy installations, this is when a normal multiplayer mode in a normal game would end. In Battlefield 3, this is just the beginning of a much larger journey; a journey taking you through a number of distinct and varying environments, each tasking you to re-evaluate your combat tactics and loadouts on the go.<br />
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	]]></description>
<guid isPermaLink="false">67@http://www.ctuclan.org</guid>
<dc:subject>bf3</dc:subject>
<dc:date>2011-07-02T08:06:06-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>New Red Orchestra 2 and Rising Storm Screenshots released</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=66</link>
<description><![CDATA[<br />
	RockPaperShotgun have just released some screenshots that were released as part of 1C&#39;s Prague and Play event yesterday. These are all new screenshots of both Red Orchestra 2, and Rising Storm. Check them out here:<br />
	<br />
	<br />
	<br />
	http://www.rockpapershotgun.com/2011...estra-2-shots/]]></description>
<guid isPermaLink="false">66@http://www.ctuclan.org</guid>
<dc:subject>ctunews</dc:subject>
<dc:date>2011-07-02T07:53:55-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>Battlefield 3 ships Fall 2011 -- includes jets, prone, and 64 player multiplayer</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=64</link>
<description><![CDATA[<br />
	<br />
	<br />
	<br />
	Earlier today DICE disappointed Battlefield fans everywhere with the news that Battlefield 1943 and Battlefield: Bad Company 2 Onslaught had been canceled for PC. Care of Arbiter on the forums we finally have our first look at Battlefield 3!<br />
	<br />
	The teaser trailer leaked out about an hour ago as of writing and just minutes ago the Official Web Site went live!<br />
	<br />
	Battlefield 3 allows you to feel the full impact of battle like never before. Powered by Frostbite 2, the next generation of DICE&rsquo;s cutting-edge gaming engine, Battlefield 3 delivers spectacular visuals, earth-shattering destruction and real as hell combat gameplay providing a dramatic immersive First Person Shooter experience. One moment you may be marching down a hilltop listening to the hypnotic sound of a firefight in the distance or admiring the way the light reflects off the smoke plumes of ground to air missiles rising from the city you&rsquo;re about to engage. The next you&rsquo;re on an urban street, surrounded, claustrophobic, fighting for your life and looking eight ways at once with all your senses on high alert, chilled at the knowledge that the building you&rsquo;re hiding behind can be your best friend or your worst enemy. Welcome to Battlefield 3.<br />
	<br />
	<br />
	Trailer<br />
	http://www.youtube.com/watch?v=uK20K...layer_embedded<br />
	<br />
	Source<br />
	http://schnitzelsbunker.com/?p=922]]></description>
<guid isPermaLink="false">64@http://www.ctuclan.org</guid>
<dc:subject>bf3</dc:subject>
<dc:date>2011-02-07T10:32:10-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>LA Times is reporting MW3 For November</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=63</link>
<description><![CDATA[<br />
	LA Times is reporting that Call of Duty: Modern Warfare 3 will be hitting shelves this coming November 2011, despite all of the legal issues surrounding the series and Infinity Ward. <br />
	<br />
<br />
	Activision has quietly tapped Sledgehammer Games, a Northern California studio, to help out with the making of Call of Duty: Modern Warfare 3, according to people familiar with the situation. The game has not been officially announced by Activision. But the title is well into production and is expected to come out in November, the same month that the publisher has annually released a new Call of Duty installment, people with knowledge of situation said. Modern Warfare 3 will be the first game Infinity Ward has produced since the departure of of company co-founders Jason West and Vince Zampella.<br />
	<br />
	People close to the matter said Infinity Ward is working closely with Sledgehammer, which is led by a team recruited away from Activision&#39;s rival Electronic Arts Inc. The two studios are equally sharing duties of producing the single-player portion of the game, the sources said.<br />
	<br />
	Activision has also brought in Wisconsin-based Raven Software, which is working on the online multi-player elements for Modern Warfare 3, sources said. ]]></description>
<guid isPermaLink="false">63@http://www.ctuclan.org</guid>
<dc:subject>ctunews</dc:subject>
<dc:date>2011-01-25T08:18:28-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

<item>
<title>Homefront PC Specs Released</title>
<link>http://www.ctuclan.org/modules.php?name=News&amp;file=article&amp;sid=62</link>
<description><![CDATA[<br />
	THQ has revealed the PC spec requirements to run Homefront. Developed by Kaos Studio, Homefront is an upcoming FPS that will see release on the PC, Xbox 360, and PS3 on March 10th in North America, with release in Europe on March 11th.<br />
	<br />
	Minimum Specification<br />
	- Windows XP, Windows Vista or Windows 7<br />
	- Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz.<br />
	- 2 GB RAM<br />
	- Shader Model 3.0 graphics card with 256MB of memory<br />
	- NVIDIA GeForce 7900GS or ATI Radeon 1900XT<br />
	- 10GB of free hard drive space<br />
	<br />
	Recommended<br />
	- Windows Vista or Windows 7<br />
	- Quad Core 2 GHz+ CPU<br />
	- 2 GB RAM<br />
	- NVidia GeForce 260 or ATI Radeon 4850<br />
	- 10 GB of free hard drive space]]></description>
<guid isPermaLink="false">62@http://www.ctuclan.org</guid>
<dc:subject>Homefront</dc:subject>
<dc:date>2011-01-25T08:11:31-06:00</dc:date>
<dc:creator>Posted by Admin</dc:creator>
</item>

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